![]() ![]() Gideon Gleeful has reassembled the shards of the Amulet of the Doomed and summoned supernatural creature baddies to do his bidding! This time, he’s called upon creature minions from the Great Beyond to descend on the Mystery Shack and other locations around town in an all out assault meant to scare Dipper, Mabel and Grunkle Stan clear out of Gravity Falls, once and for all. Still, an interesting find, and seems to prove my point that this is apparently a really difficult thing to do, for some reason.Help Dipper and Mabel defend against creatures from all sides in this wild and funny strategy game that features five Gravity Falls locations with over 40 waves of excitement. There's a few I've found, the most promising looks like this one by Invector and it does have a free demo I'm going to check out.Īdditionally, I did also find the Super Character Controller, but it seems a lot more complicated than what I actually need, as it does its own version of collision checks and might give me more headaches than its worth as I would have to learn how to use its own mechanics. I can go with what I know works, and make this game a first-person puzzler/platformer (not ideal, as I'd have to change a lot of my plans for the level design), or I can spend some more money on packages from the Asset store (less ideal, but a better option). ![]() ![]() ![]() I can't say I blame them, if it's as hard to do as it seems I probably wouldn't want to share my methods either. It seems that when someone gets around this obstacle, they lock the code up tight and don't tell anyone else how they did it. After more searching I'm still unable to find any tutorials that match what I'm looking for, most of them cover rigidbody physics but still have that problem of the deadzones being too strict on a joystick. ![]()
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